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Xcom 2 classes
Xcom 2 classes












xcom 2 classes xcom 2 classes

To compensate, there is no fatigue mechanic, allowing soldiers that just completed a mission without suffering wounds to go on another one. Since players have to manage a high amount of soldiers and missions, the ability to create persistent squads by assigning soldiers in the Squad Management interface exists to streamline soldier selection by loading up a squad from the list, and then making ad hoc changes if necessary. Changing the composition for that particular mission doesn't change the composition of the squad. If all squads are busy on missions, a "temporary" squad will be created to be sent. Squad Management is mostly optional, but it can be a handy shortcut for favourite soldier compositions, and once Officers are available they're a useful way of keeping soldiers under the same officer to maximise the benefit of Leadership. Soldiers begin as Rookies without class, and as they promote to Squaddie they are assigned one of the 8 main classes at random:Īs the campaign goes on, soldiers will be able to be trained into specific classes in the Guerrilla Tactics School, where they'll also be able to promote to officers and learn new abilities. Rookies can also be trained as Psi Operatives, a class unlocked through the Psionic Labs facility. If that's still not enough, for owners of the Shen's Last Gift DLC completion of the Lost Towers or research on Mechanized Warfare will unlock the possibility to build robotic soldiers: SPARKs. The cost of recruiting new Rookies is the same across all difficulties: 10 supplies each. But the availability of new recruits is much lower than vanilla, with 5 recruits available from the start in Rookie and Veteran difficulty, 3 in Commander, and 2 in Legend.














Xcom 2 classes